// guanjia.c 财主管家

inherit NPC;

void create()
{
    set_name("管家", ({ "guan jia", "guan" }));
    set("gender", "男性");
    set("age", 65);

    set("combat_exp", 7500);
        set_skill("unarmed", 35);
        set_skill("force", 35);
        set_skill("dodge", 40);
        set_temp("apply/attack", 30);
        set_temp("apply/defense", 40);
    set("shen_type", -1);
    setup();
    carry_object("/clone/misc/cloth")->wear();
}
